RaiderBuddy

Weapon Stats

Compare damage, TTK, DPS, and more for every weapon in ARC Raiders. Select a tier and shield type to see accurate combat calculations.

Tier
vs Shield

Legendary4

Jupiter

Jupiter

Charge Weapon
DPS20.9
TTK · Heavy6.51s
DMG60
RPM21
MAG5
Equalizer

Equalizer

Minigun
DPS44.2
TTK · Heavy3.08s
DMG8
RPM490
MAG50
Aphelion

Aphelion

Burst Rifle
DPS35.1
TTK · Heavy2.68s
DMG50
RPM67
MAG10
Dolabra

Dolabra

Shotgun
DPS31.3
TTK · Heavy3.75s
DMG50
RPM48
MAG8

Epic5

Bobcat

Bobcat

SMG
DPS37.7
TTK · Heavy3.48s
DMG6
RPM1006
MAG20
Tempest

Tempest

Carbine
DPS51.4
TTK · Heavy1.49s
DMG10
RPM562
MAG25
Vulcano

Vulcano

Shotgun
DPS74.8
TTK · Heavy1.15s
DMG49.5
RPM156
MAG6
Bettina

Bettina

Rifle
DPS44.9
TTK · Heavy1.81s
DMG14
RPM331
MAG22
Hullcracker

Hullcracker

Grenade
DPS6.6
TTK · Heavy20.40s
DMG20
RPM34
MAG5

Rare5

Torrente

Torrente

SMG
DPS61.7
TTK · Heavy1.26s
DMG8
RPM808
MAG90
Venator

Venator

Rifle
DPS45.8
TTK · Heavy1.28s
DMG16
RPM374
MAG10
Renegade

Renegade

Pistol
DPS26.5
TTK · Heavy3.05s
DMG35
RPM79
MAG8
Osprey

Osprey

Sniper
DPS38.3
TTK · Heavy2.94s
DMG45
RPM61
MAG8
Canto

Canto

SMG
DPS40.5
TTK · Heavy2.02s
DMG6.5
RPM655
MAG24

Uncommon4

Il Toro

Il Toro

Shotgun
DPS34.4
TTK · Heavy2.15s
DMG63
RPM56
MAG8
Burletta

Burletta

Carbine
DPS39.7
TTK · Heavy3.42s
DMG10
RPM450
MAG12
Arpeggio

Arpeggio

Burst Rifle
DPS41.9
TTK · Heavy2.07s
DMG28.5
RPM145
MAG24
Anvil

Anvil

Pistol
DPS24.4
TTK · Heavy2.56s
DMG40
RPM70
MAG6

Common5

Rattler

Rattler

Carbine
DPS22.2
TTK · Heavy1.80s
DMG9
RPM501
MAG24
Stitcher

Stitcher

Carbine
DPS40.4
TTK · Heavy3.48s
DMG6.5
RPM684
MAG20
Hairpin

Hairpin

Pistol
DPS21.4
TTK · Heavy5.93s
DMG20
RPM71
MAG8
Kettle

Kettle

Carbine
DPS28.0
TTK · Heavy2.27s
DMG8.5
RPM450
MAG20
Ferro

Ferro

Bolt Action
DPS22.2
TTK · Heavy--
DMG40
RPM33
MAG1
Weapon Stats GuideTTK, DPS, shield math & upgrade tiers explained

ARC Raiders Weapon Stats — Reading the Numbers

TTK & Shield Tiers

TTK (time to kill) measures how long a weapon takes to eliminate a full-health target given its fire rate, per-shot damage, and shots-to-kill count. The key insight: ARC Raiders has three shield tiers — Light (40 charge, 0.4 deflection), Medium (70 charge, 0.425 deflection), and Heavy (80 charge, 0.525 deflection). Deflection absorbs a percentage of each hit, so a gun that melts an unshielded raider may take nearly twice as long against Heavy armor. Use the shield selector above to see the real TTK for the target you actually fight.

Cyclic DPS vs Effective DPS

Cyclic DPS is raw sustained output assuming infinite ammo — pure fire rate times damage. Effective DPS factors in reload time and magazine size, showing true sustained damage including downtime. A high cyclic-DPS weapon with a 10-round magazine and slow reload often loses to a lower-DPS weapon with a 30-round magazine in real combat. Both metrics are shown for every weapon from the Common Ferro through the Legendary Dolabra.

Weapon Upgrade Tiers

Every weapon can be upgraded through four tiers (I → II → III → IV), each boosting damage and stats at increasing material cost. Upgrades require crafting materials like Metal Parts, Rubber Parts, Plastic Parts, Gun Parts (Simple through Complex), Steel Springs, Wires, Magnetic Accelerators, and Oil. Rare upgrades demand specialty drops like Queen Reactors and Exodus Modules. The stat table above reflects the selected tier level so you can compare weapons at the same upgrade stage.

Key Stat Fields

Each weapon shows: body damage, headshot damage (with multiplier), fire rate, magazine size, reload time, shots-to-kill, equip time, and damage per magazine. Burst weapons also show burst gap; charge weapons show prefire delay. Select any two weapons to compare side-by-side across all fields at your chosen tier and shield level.