ARC Raiders Weekly Trials — Scoring & Strategy
This Week's Active Trials (Jun 8 – Jun 14)
- Damage Snitches
- Damage ground-based ARC enemies — Deal as much damage as possible to ground based ARC enemies within the raid's time limit. Each ARC type awards different point values, ranging from around 400 points for destroying a Pop to over 2,000 points for taking down a Bastion. This makes the trial highly flexible since you can either farm large numbers of small ARC or focus on a single miniboss for fast completion. Earn 4,000 points to achieve 3 star status. Major map conditions grant a 2x score multiplier. Best map: Spaceport.
- Damage Bastions — Bastions are imposing, heavily armored ground based ARC machines equipped with a rapid fire minigun that can shred through Raiders in seconds. They have strong frontal armor that resists most ammunition types, but their yellow knee joints and a yellow canister on their rear are critical weak points. Breaking the knee joints stuns the Bastion and exposes unarmored inner sections, while destroying the rear canister reveals the red core for massive critical damage. Bastions spawn on all maps and share spawn pools with Leapers and Bombardiers. Earn 4,000 points to achieve 3 star status. Major map conditions grant a 2x score multiplier. Best map: Spaceport.
- Open ARC Probes — Find and search ARC Probes scattered across the map within the raid's time limit. Probes come in two forms: crashed probes embedded in the ground (with black smoke plumes, containing 1 compartment each) and standing intact probes (with blue/yellow lights and beeping sounds, containing 3 compartments each). You don't need to be the first to breach a probe — searching an already-opened probe still awards full points. Earn 4,000 points to achieve 3-star status. This trial is available on all maps except Stella Montis. Best map: Spaceport.
- Deal as much damage as possible using a Heavy Fuze Grenade
How Scoring Works
Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.
Picking the Right Map
Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.
Enemy Targets by Difficulty
Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.
Weekly Reset
Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.