ARC Raiders Weekly Trials — Scoring & Strategy
This Week's Active Trials (Apr 27 – May 3)
- Loot ARC enemies
- Damage ARC enemies using Light Impact Grenades
- Search Supply Drops — Search as many Supply Drops as possible within the raid's time limit. Supply Drops are called in by interacting with Supply Call Stations scattered across the map. These stations are small antennas with a computer console attached. When you interact with the console, it fires a large flare into the sky that is visible to the entire lobby. Shortly after, a Supply Drop crate lands from the sky at the location the flare indicated. You must then breach and search the crate to earn trial score. This trial is heavily RNG dependent since Supply Call Stations spawn in semi random locations. Earn 4,000 points to achieve 3 star status. Major map conditions grant a 2x score multiplier. Best map: Dam.
- Open containers inside the hotel
- Damage Turbines
How Scoring Works
Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.
Picking the Right Map
Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.
Enemy Targets by Difficulty
Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.
Weekly Reset
Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.