Weekly Trials

ARC Raiders Weekly Trials Guide

Optimize your ARC Raiders weekly trial scores with detailed tips, strategies, and spawn locations. Find the best maps and objectives to maximize your trial performance each week.

Weekly Trials

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Trials Scoring GuidePoints, map picks, enemy targets & weekly reset

ARC Raiders Weekly Trials — Scoring & Strategy

This Week's Active Trials (Sep 7 – Sep 13)

  • Destroy Fireballs — Destroy Fireball enemies. Fireballs are explosive ARC units that rapidly approach players and detonate on contact, dealing heavy fire damage. Best map: Dam.
  • Deal damage to Shredders — Deal as much damage as possible to Shredders within the raid's time limit. They patrol large rooms and hallways, and when they detect a Raider, they unleash a devastating 360 degree rotating shotgun blast that can shred your health and shields in seconds. Despite their fearsome damage output, they have a clear weakness: their glowing blue thrusters. Destroying a thruster destabilizes the Shredder, sending it crashing to the ground on fire. Destroying three Shredders during a 2x modifier is typically enough for 3 star status. Earn 4,000 points to achieve 3 star status. Major map conditions grant a 2x score multiplier. Best map: Stella Montis.
  • Search containers in the Medical Research wing — Search as many containers as possible within the Medical Research wing on Stella Montis during the raid's time limit. Importantly, even containers that visually appear open or already looted by other Raiders still award trial points when you interact with them. The area is guarded by Ticks, Sentry Turrets, and Shredders, and is notorious for heavy PvP activity. Earn 4,000 points to achieve 3-star status. Major map conditions grant a 2x score multiplier. Best map: Stella Montis.
  • Damage ARC enemies using Fireball Burners
  • Search Supply Drops — Search as many Supply Drops as possible within the raid's time limit. Supply Drops are called in by interacting with Supply Call Stations scattered across the map. These stations are small antennas with a computer console attached. When you interact with the console, it fires a large flare into the sky that is visible to the entire lobby. Shortly after, a Supply Drop crate lands from the sky at the location the flare indicated. You must then breach and search the crate to earn trial score. This trial is heavily RNG dependent since Supply Call Stations spawn in semi random locations. Earn 4,000 points to achieve 3 star status. Major map conditions grant a 2x score multiplier. Best map: Dam.

How Scoring Works

Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.

Picking the Right Map

Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.

Enemy Targets by Difficulty

Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.

Weekly Reset

Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.