ARC Raiders Weekly Trials — Scoring & Strategy
This Week's Active Trials (Aug 3 – Aug 9)
- Damage Vaporizers — Deal as much damage as possible to Vaporizers within the raid's time limit. Vaporizers are heavily armored flying ARC machines introduced in the Flashpoint update. They are faster and more maneuverable than Rocketeers, armed with precision laser attacks that can strip your shield and set you on fire in seconds, and equipped with a reactive Matriarch style energy shield that activates when it detects incoming grenades. Vaporizers appear exclusively during the Close Scrutiny major map condition, where up to three of them spawn to guard each ARC Assessor. Their weak points are the eight small rotors (two per corner), and a yellow belly core that becomes exposed once the underside armor is stripped. Earn 4,000 points to achieve 3 star status. Best map: Buried City.
- Destroy Wasps
- Deliver carriables — Pick up and deliver carriable objects to their designated deposit points within the raid's time limit. Carriables include Field Crates (delivered to Field Depots), Fuel Cells (inserted into door mechanisms), and Access Capacitors (used for puzzle sequences). Each successful delivery awards 500 points during standard conditions or 1,000 points during a 2x major map condition. You cannot use weapons while carrying a carriable, and your movement is both slower and louder, making you vulnerable to ambushes. Carriables do not respawn once collected by any player, so speed and routing are critical. Earn 4,000 points to achieve 3 star status. Best map: Dam.
- Open containers in Port Authority Building
- Damage ARC using a single Jump Mine
How Scoring Works
Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.
Picking the Right Map
Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.
Enemy Targets by Difficulty
Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.
Weekly Reset
Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.