Weekly Trials

ARC Raiders Weekly Trials Guide

Optimize your ARC Raiders weekly trial scores with detailed tips, strategies, and spawn locations. Find the best maps and objectives to maximize your trial performance each week.

Weekly Trials

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Trials Scoring GuidePoints, map picks, enemy targets & weekly reset

ARC Raiders Weekly Trials — Scoring & Strategy

This Week's Active Trials (Jul 27 – Aug 2)

  • Search Raider Caches — Search as many Raider Caches as possible within the raid's time limit. They can be located by listening for their distinctive ticking clock-like sound and, during the Uncovered Caches map modifier, by spotting small red flag markers. Each cache search awards trial score. Extra caches spawn during the Uncovered Caches event, and loot quality increases during Cold Snap and Hurricane conditions. Earn 4,000 points to achieve 3-star status. Best map: Dam.
  • Damage ARC using Blaze Grenade
  • Receive Damage from Pops
  • Damage Wasps using Light Ammo Weapons
  • Open containers inside the traffic tunnels — Open as many containers as possible inside the underground Traffic Tunnels during the Locked Gate event on The Blue Gate. Before you can access the tunnels, the lobby must first locate four Security Codes hidden in containers across four specific map locations (Ancient Fort, Pilgrim's Peak, Raider's Refuge, and Reinforced Reception) and deliver them to the Gate Control Room at the Warehouse Complex. Inside, you must search every container you find to earn trial score. Earn 4,000 points to achieve 3 star status. The Locked Gate modifier itself counts as a major map condition, granting a 2x score multiplier. Best map: Blue Gate.

How Scoring Works

Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.

Picking the Right Map

Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.

Enemy Targets by Difficulty

Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.

Weekly Reset

Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.