ARC Raiders Weekly Trials — Scoring & Strategy
This Week's Active Trials (Jul 13 – Jul 19)
- Destroy Ticks, Pops and Fireballs using Raider Tool
- Damage ARC using a single Trailblazer
- Search Androids
- Open Containers in Spaceport
- Damage ARC using Heavy Ammo Weapons
How Scoring Works
Each trial objective has a fixed point value. Harder objectives — killing a Bastion, Bombardier, or Matriarch, breaching a Security Breach room, extracting high-value loot from Hurricane Caches — are worth significantly more than basic kills on Ticks or Pops. Points stack toward a weekly score, and major map conditions like Electromagnetic Storm can grant score multipliers that compound your total. Prioritize high-value objectives early in the week.
Picking the Right Map
Combat-heavy weeks favor Dam (open terrain around Hydrophonic Dome Complex, Power Generation) and Spaceport (dense ARC spawns near Launch Towers and Container Storage) for their concentration of enemies. Looting weeks favor Buried City (Hospital, Town Hall) and Stella Montis (Seed Vault, Assembly Workshop) for high-value containers. Blue Gate's Pilgrim's Peak and Warehouse Complex offer a balance of both. Check the current objectives above before queuing.
Enemy Targets by Difficulty
Low-tier: Tick, Pop, Fireball — easy points, high density on every map. Mid-tier: Leaper, Surveyor, Turret, Sentinel, Snitch — moderate challenge, spawn in specific zones. High-tier: Wasp, Rocketeer, Hornet, Comet, Firefly, Shredder — tougher fights but worth 3–5x more points. Boss-tier: Bastion, Bombardier, Queen, Matriarch — rare spawns, highest point value per kill.
Weekly Reset
Trials reset at the same time each week with no carryover — unfinished objectives are wiped. The countdown above shows exactly when the current set expires so you can plan your final raids. Combine trial objectives with event timer spawns for maximum efficiency per raid.