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ARC

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All ARC
GroundLight

Comet

“The unforeseen wrecking ball”

Toughness
Light
15th toughest of 21
Body health
150 HP
Spots you from
40 m
Loses you past 45 m
Field of view
208°
Spawns
6 maps
201 sites

Bringing it down

Weak point:

  • Core150 HP

Its blast radius is generous and unforgiving, as grouped-up squads have learned the hard way. Its armor plating protects its core, but it opens up when it charges, exposing its vulnerable innards. However, even when exposed, hitting such a fast-moving weak spot requires a particularly skilled trigger finger.

Armor plates (health)

  • Heavy plating10 HP

Parts you can shoot off (health)

  • Core150 HP

Weapons that crack ARC armor

Damage per shot against armor

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Where it spawns

201 spawn sites
  • Spaceport55 spawn sites33 in a normal raidStays in place
    • More during Hurricane
    Open map: Spaceport
  • Blue Gate48 spawn sites36 in a normal raidStays in place
    • More during Hurricane
    Open map: Blue Gate
  • Dam44 spawn sites11 in a normal raidStays in place
    • More during Hurricane
    • More during Electromagnetic Storm
    • More during Night Raid
    • More during Husk Graveyard
    Open map: Dam
  • Buried City37 spawn sites31 in a normal raidStays in place
    • More during Hurricane
    Open map: Buried City
  • Riven Tides16 spawn sites14 in a normal raidPatrols
    Open map: Riven Tides
  • Stella Montis1 spawn sitePatrols
    Open map: Stella Montis

From the codex

Few things focus the mind like an armored ball of explosives that come charging at high speed. The Comet is a spherical ARC unit that resembles the Surveyor; a visual similarity has deceived many a Raider. The Comet, however, seems to exist for one singular purpose: to get up close and detonate.

Often found guarding heavy machines, the Comet serves as a brutal deterrent against Raiders who attempt flanking tactics. When it acquires a target it accelerates with alarming speed, and triggers its self-destruct once it's near enough to guarantee damage.

Experienced Raiders treat the Comet as a priority target, dropping it before engaging whatever it's protecting. The alternative is fighting a Bastion while a live bomb circles for an opening. Shani suspects ARC deployed them specifically in response to Raider flanking tactics - another sign that the machines are learning.

▶About the CometHow tough it is, where it spawns and what it drops

The Comet in ARC Raiders

The Comet is a Light ground ARC, 15th toughest of 21 by body health. It has 150 body health, behind heavy plating, spots you from 40 m and loses you past 45 m. Only it drops the Comet Igniter.

Where it spawns

On Dam it has 44 spawn sites, 11 of them in a normal raid, and stays in place. Hurricane, Electromagnetic Storm, Night Raid and Husk Graveyard add more. On Spaceport it has 55 spawn sites, 33 of them in a normal raid, and stays in place. Hurricane adds more. On Buried City it has 37 spawn sites, 31 of them in a normal raid, and stays in place. Hurricane adds more. On Blue Gate it has 48 spawn sites, 36 of them in a normal raid, and stays in place. Hurricane adds more. On Riven Tides it has 16 spawn sites, 14 of them in a normal raid, and patrols. On Stella Montis it has 1 spawn site and patrols.

Every ARC, with their toughness, maps and drops.