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ARC

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All ARC
FlyingLight

Firefly

“The Hornet's inflammatory relative”

Toughness
Light
12th toughest of 21
Body health
200 HP
Spots you from
65 m
Loses you past 75 m
Field of view
192°
Hardest hit
25
Gun, per hit
Spawns
6 maps
272 sites

Bringing it down

Tip from the codex

The flamethrower fuel tank is also their weakness. A well-placed shot turns the machine into a brief but spectacular fireball. Some Raiders have taken to igniting them deliberately near other ARC machines, though the timing required makes this a gambler's trick.

Armor plates (health)

  • Heavy plating48 HP
  • Medium plating16 HP
  • Light plating6 HP

Parts you can shoot off (health)

  • Rifle weapon1,000 HP
  • Head1,300 HP
  • Thrusters30 HP
  • Core167 HP

Its attacks (damage per hit)

  • Gun25 damageBlunt

Weapons that crack ARC armor

Damage per shot against armor

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Where it spawns

272 spawn sites
  • Spaceport77 spawn sites27 in a normal raidPatrols
    • More during Electromagnetic Storm
    • More during Hidden Bunker
    • More during Night Raid
    Open map: Spaceport
  • Blue Gate68 spawn sites27 in a normal raidPatrols
    Open map: Blue Gate
  • Dam56 spawn sites13 in a normal raidPatrols
    • More during Hurricane
    • More during Husk Graveyard
    • More during Electromagnetic Storm
    • More during Night Raid
    Open map: Dam
  • Buried City36 spawn sites14 in a normal raidPatrols
    • More during Bird City
    • More during Hurricane
    • More during Night Raid
    Open map: Buried City
  • Riven Tides28 spawn sites15 in a normal raidPatrols
    • More during Husk Graveyard
    Open map: Riven Tides
  • Stella Montis7 spawn sites6 in a normal raidPatrols
    • More during Night Raid
    Open map: Stella Montis

From the codex

A nastier relative to the standard Hornet, it trades its electric shock for a flamethrower capable of engulfing Raiders in seconds. Its heavy plating makes it just as difficult to bring down as its shocking sibling, but the threat it poses up close is considerably worse.

They sometimes join regular Hornets and Wasps on their patrols. They often hang back until a Raider is already engaged before swooping in to flush them from cover. Veterans have learned to pick them out early - the fuel tank gives them a slightly different flight profile.

Apollo has been seen tinkering with its parts for weeks, muttering something about "portable heating solutions."

▶About the FireflyHow tough it is, where it spawns and what it drops

The Firefly in ARC Raiders

The Firefly is a Light flying ARC, 12th toughest of 21 by body health. It has 200 body health, behind heavy plating, medium plating and light plating, spots you from 65 m and loses you past 75 m. Its hardest hit is gun, 25 blunt damage. Only it drops the Firefly Burner.

Where it spawns

On Dam it has 56 spawn sites, 13 of them in a normal raid, and patrols. Hurricane, Husk Graveyard, Electromagnetic Storm and Night Raid add more. On Spaceport it has 77 spawn sites, 27 of them in a normal raid, and patrols. Electromagnetic Storm, Hidden Bunker and Night Raid add more. On Buried City it has 36 spawn sites, 14 of them in a normal raid, and patrols. Bird City, Hurricane and Night Raid add more. On Blue Gate it has 68 spawn sites, 27 of them in a normal raid, and patrols. On Riven Tides it has 28 spawn sites, 15 of them in a normal raid, and patrols. Husk Graveyard adds more. On Stella Montis it has 7 spawn sites, 6 of them in a normal raid, and patrols. Night Raid adds more.

Every ARC, with their toughness, maps and drops.