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ARC

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All ARC
StationaryLight

Turret

“The patient dispenser of rapid-fire punishment”

Toughness
Light
17th toughest of 21
Body health
80 HP
Spots you from
45 m
Loses you past 55 m
Field of view
56°
Hardest hit
2.5
Gun, per hit
Spawns
6 maps
105 sites

Bringing it down

Tip from the codex

Although a nuisance, the Turret scanner emits visible light, allowing them to be avoided by attentive Raider. It is also not particularly hard to destroy if spotted in time.

Parts you can shoot off (health)

  • Head80 HP
  • Gun80 HP

Its attacks (damage per hit)

  • Gun2.5 damageBlunt

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Where it spawns

105 spawn sites

From the codex

The crude, stationary Turret can be found in buildings all over the Rust Belt. The unit is equipped with a sweeping scanner and a gun capable of unleashing barrages of bullets.

It is speculated that Turrets deploy and mount themselves autonomously, though it is unknown to what extent. What is clear though is that they are spread in generous numbers and force Raiders to be constantly on guard.

▶About the TurretHow tough it is, where it spawns and what it drops

The Turret in ARC Raiders

The Turret is a Light stationary ARC, 17th toughest of 21 by body health. It has 80 body health, spots you from 45 m and loses you past 55 m. Its hardest hit is gun, 2.5 blunt damage.

Where it spawns

On Dam it has 18 spawn sites, 13 of them in a normal raid, and stays in place. On Spaceport it has 22 spawn sites and stays in place. On Buried City it has 20 spawn sites, 19 of them in a normal raid, and stays in place. Night Raid adds more. On Blue Gate it has 14 spawn sites, 13 of them in a normal raid, and stays in place. On Riven Tides it has 8 spawn sites and stays in place. On Stella Montis it has 23 spawn sites and stays in place.

Every ARC, with their toughness, maps and drops.