Skip to content

Skill tree

--:--:--local time

Skill tree

Your build

Points used76 left

0/ 76

Expedition bonus

+0

PremiumSave up to 5 builds

Conditioning010 more for tier 3
Mobility010 more for tier 3
Survival010 more for tier 3
  • Invested
  • Available
  • Locked
  • Selected

Left-click a skill to add a point, right-click to take one off. A diamond holds one skill you pick.Tap a skill to see what it does and spend points.

Advertisement

Remove ads

Used To The Weight

ConditioningRoot skill

Wearing a shield doesn't slow you down as much.

0/ 1

points

1 point to max

Requires

Nothing. Every raider starts here.

Unlocks

Your builds

Loading your builds

▶Skill tree guide48 skills across Conditioning, Mobility and Survival

ARC Raiders skill tree: every branch and skill

Conditioning (16 skills)

Root skill: Used To The Weight, so a shield slows you less. Conditioning is about carrying more and staying in the fight: Stubborn Mule, Broad Shoulders and Speedy Mule ease a heavy load, Downed But Determined and Crawl Before You Walk keep you going when you’re downed, and Proficient Pryer breaches faster. At 10 points it picks Mule's Gallop or Back On Your Feet; at 30 and 40 points it takes two of Security Breach, Weapon Bash and Bull Rush, its capstones.

Mobility (16 skills)

Root skill: Youthful Lungs, which raises your stamina. Mobility is about moving further for less: Nimble Climber and Sure-Footed Scrambler climb faster, Marathon Runner and Effortless Roll cost less stamina, Fight Or Flight gives some back when you’re hurt, and Slip and Slide and Off The Wall go further. At 10 points it picks Vault Spring or Vaults on Vaults on Vaults; at 30 and 40 points it takes two of Sprinting On Fumes, Wall Run and In The Flow, its capstones.

Survival (16 skills)

Root skill: In-round Crafting, so you can field-craft topside. Survival covers looting and crafting: Looter’s Instincts reveals loot faster, Looter’s Luck can reveal twice as much, Silent Scavenger and Gentle Pressure keep you quiet, and Traveling Tinkerer adds items to field craft. At 10 points it picks Quick Roll or Minesweeper; at 30 and 40 points it takes two of Road Warrior, Nomadic Crafting and Field Repair, its capstones.

Choices, gates, bonus points and sharing

Levelling gives 76 points, and Expeditions add up to 15 more: up to 5 each from the first three, and later Expeditions let you catch up on any you missed. Each branch has three choices, each holding one skill you pick: one at 10 points in the branch, and two capstones at 30 and 40, which can’t be the same skill. Only the points below a choice count toward it. No raider can take everything, so most builds commit to one or two branches. The planner saves your build in this browser as you go. Share copies a link that opens your exact build, choices included, without signing in, or makes a picture of it to share, copy or download; community builds show what other raiders run, and Premium keeps up to 5 builds on your account.